Build Geometry

1.  Define keypoints.

To take advantage of symmetry in this problem, model only half of the "L."  First, construct the trapezoid representing the outline of the mold by defining the four corner points of the trapezoid and then defining an area connecting these four keypoints.

  1. Main Menu:  Preprocessor
         -Modeling-Create
              Keypoints
                   In Active CS
  2. Enter 1 for keypoint number 
  3. Enter 0,0,0 for coordinate locations 
  4. Apply to define keypoint 1 (keypoint will be at 0,0,0) 
  5. Enter 2 for keypoint number 
  6. Enter 22,0,0 for coordinate locations 
  7. Apply to define keypoint 2 
  8. Enter 3 for keypoint number 
  9. Enter 10,12,0 for coordinate locations 
  10. Apply to define keypoint 3 
  11. Enter 4 for keypoint number 
  12. Enter 0,12,0 for coordinate locations 
  13. OK 

Results so far

Remove the global triad symbol so that it won't obscure the view of the keypoint at the origin.

  1. Utility Menu: PlotCtrls
         Window Controls
              Window Options
  2. Set location of triad to Not shown 
  3. OK 

Results so far

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Create Keypoints in Active Coordinate System
Create Keypoints in Active Coordinate System
Create Keypoints in Active Coordinate System
Create Keypoints in Active Coordinate System

 

 

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