Build Geometry
1. Define keypoints.
To take advantage of symmetry in this problem, model only half of the
"L." First, construct the trapezoid representing the outline of the mold
by defining the four corner points of the trapezoid and then defining an area connecting
these four keypoints.
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- Main Menu: Preprocessor
-Modeling-Create
Keypoints
In
Active CS
- Enter 1 for keypoint number -»
- Enter 0,0,0 for coordinate locations -»
- Apply to define keypoint 1 (keypoint will be at 0,0,0) -»
- Enter 2 for keypoint number -»
- Enter 22,0,0 for coordinate locations -»
- Apply to define keypoint 2 -»
- Enter 3 for keypoint number -»
- Enter 10,12,0 for coordinate locations -»
- Apply to define keypoint 3 -»
- Enter 4 for keypoint number -»
- Enter 0,12,0 for coordinate locations -»
- OK -»

Remove the global triad symbol so that it won't obscure the view of the keypoint at the
origin.
- Utility Menu: PlotCtrls
Window Controls
Window Options
- Set location of triad to Not shown -»
- OK -»

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